Gabriele Berticelli

alias

G.B.

From here on, I will keep moving foward, until I reach my dreams...

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Hi, I'm Gabriele Berticelli,

I'm a narrative, Game designer and a writer for videogame, from Italy.

Select or scroll down to see my work.

Du-cked

What the hell is a duck doing in a tank?!

In a cybernetic world completely different from it's pond?!

Help this 'Strange' little creature find an escape or purpose in it's short and 'Strange' life.

[I'd like to know who came up with such a stupid idea.]

First Trailer

Red-Dusk is an action-RPG video game demo, create by me and other my friend, Valerio Minelli; set in the recent future where humanity fights for survival against mysterious monsters called Vampires.

The video game demo tells the beginning of the story of Paul Sornì, a member of the paramilitary organization R.E.U. and an expert scientist on the various species of Vampires, with the aim of discovering how these creatures appeared.

I created the entire backstory of the Worldbuilding, starting from the backstories and arriving at the actual writing of the story and its characters.

ESCAPE FROM THE LAST SKYSCRAPER

This is a White Box for a Level Design of a walking simulator, representing the interior of an abandoned office inspired by the Level Design of the video game The Last of Us.

A view of the interior Block-out of the level, showcasing the office, the main area of the entire level.

A view of the interior Block-out of the level, displaying the final section of the level in proportion to the character.

A SIMPLE SEQUENCE OF A UPCOMING WAR

A cinematic for a video game, representing the point of view of a small robot who

unexpectedly finds itself amidst a military convoy.

About Me

I am an emerging Narrative and Game Designer, recently graduated in Interaction Design specializing in Game Design at the Quasar Institute for Advanced Design in Rome.

I enjoy reading books and comics, watching movies, especially at the cinema, and, of course, playing video games, discovering what they artistically aim to express through this medium.

Screenwriter for Videogame, Narrative and Game design Skill

Writer and Worldbuilding creator Skill

Livello: 92 / 100

Software Moveset:

Microsoft Excel:

Organization and creation of dialogue and script for screenplays.

Power: 97 / 100

Microsoft word and Power Point:

Creation of a GDD (Game Design Document) for the development team and future publishers.

Power: 95 / 100

Unreal Engine:

Implementation and creation of various narrative elements for a video game.

Power: 85 / 100

Livello: 95 / 100

Software Moveset:

Microsoft word:

Creation of a coherent and effective world build for video games and other media.

Power: 98 / 100

Celtex:

Writing a complete and effective screenplay for video games and other media.

Power: 93 / 100

Other Skill

Soft Skill

Other Moveset:

Unity:

Basic Knowledges in programming and program interface.

Power: 92 / 100

Autodesk Maya:

Basic Knowledges in animating human and non-human models.

Power: 90 / 100

Pixologic Zbrush:

Basic Knowledges in creating simple objects and characters.

Power: 85 / 100

Adobe Photoshop:

Basic Knowledges for editing and creating images and icons for video games.

Power: 85 / 100

Adobe Premier:

Basic Knowledges for editing medium - short video clips.

Power: 80 / 100

Passive Skill:

Adaptability

Power: 95 / 100

Organization

Power: 90 / 100

Versatility (writing e working techniques)

Power: 85 / 100

Languages Moveset

Italian:

Native

English:

B1

Spanish:

Student Level

My contact

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GABRIELEBERTICELLI@libero.it

Thank you

for

attention

Grazie

per l’attenzione

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G.B.

G.B.